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dimanche 26 mai 2019
Path of Exile
Watch My Girlfriend: Hot Teens - Horny Emo Girls - User Submitted Real Teen Couples - FB Whores!
Stuck In The Middle
I read this Tenkar's Tavern post yesterday, but this is my first opportunity to respond.
Yeah, the middlemen get squeezed. Those seeking neutral ground will eventually see themselves taking up less and less space. And that's a shame. Because politics shouldn't intrude on everything... especially a leisure pursuit like roleplaying games.
To be clear, I'm also a moderate, a centrist, a classical liberal who'd rather not get involved in the culture wars of increasing polarization. But it wasn't so long ago that free speech, rationality, the rule of law, and focusing on gaming were nonpartisan issues that everyone could agree on.
That is not what's happened over the last 3 or 4 years. Social media is everything and everything has been influenced (corrupted?) by politics. The more radical, the better... according to the loudest and least compromising among us.
Any clearheaded person can see that Erik Tenkar contributes to the RPG HIC (Hobby/Industry/Community). And Pex, as Erik's mouthpiece, has every right to post links to whatever the Tavern is talking about at the moment. Those SJWs over on Discord can believe what they want... because they're creating a reality all their own.
If Erik and Pex hadn't distanced themselves from me, I'd be there to fight alongside them. But instead, they chose to throw the baby out with the bathwater and are now being ostracized within certain segments of the HIC because not enough babies were thrown. Yes, also a subtle jab at post-birth abortions that's now part of mainstream Democrat policy!
Hoist on their own petard. Sad, but not unexpected. Live together or die alone, as Lost so eloquently stated. Meanwhile, I'll be here patiently waiting for my apologies. Fighting the good fight. Designing games and doing my za'akier thing.
Good luck to everyone who wants to stay on the sidelines, where it's "safe," and go about their business without getting involved. Eventually, you too will be swept up in the mob. Wake up before you suddenly find your head upon the guillotine of social justice!
VS
jeudi 23 mai 2019
Fully Open Source 3D Killer Rabbit | Lugaru HD 1.1
Lugaru HD, aka OSS Lugaru, is now fully freely licensed. November 30th, 2016, the license was changed to state that all Wolfire assets are CC-BY-SA 3.0 licensed.
Two weeks later, version 1.1 was released. My favorite change: modern screen resolutions (e.g. 1080p) are now supported!
1.1 Highlights
- Multiple campaigns support, making it easier to install and play mods!
- These Lugaru mods are included by default as alternative to the Turner official campaign:
-- Temple, by Silb
-- Empire, by Jendraz
-- The Seven Tasks, by Philtron R. (albeit with some engine-related issues)
- All assets (animations, textures, models, maps, sounds, etc.) of Lugaru HD by Wolfire are under a free and open source license (CC-BY-SA 3.0)!
- Window and input management ported from SDL 1.2 to SDL 2.0, improving the support for modern screen resolutions and fullscreen mode, as well as better input handling.
The bunny melee fighting game is hard to learn but once you figure out the controls, you can sear through the missions rather quickly. Just don't play on anything but easy as a first-time player!
Lugaru is a fast-paced meele fighting and 3d platforming action game developed by Wolfire, the company that brought us Humble Bundle and perfectioned open development.
Linux, macOS and Windows versions (an source code of course) are available for download.
This post was retrieved from freegamer.blogspot.com.
The Ultimate List of The 8 Best URL Shortener Services
Clk.sh
Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
Wi.cr
Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
CPMlink
CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
Adf.ly
Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.LINK.TL
LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
Linkbucks
Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Ouo.io
Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
Short.am
Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
Doctor Who On TV Isn'T Really About Combat, But...
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| Daleks vs Sontarans, a clash yet to be seen on TV |
Before 2006, most Doctor Who fans of a certain type probably wondered who would come out on top in a clash between the show's two highest profile recurring villains, the Daleks and the Cybermen. Despite appearing in the classic series regularly over it's 26-year run, the Doctor's two most formidable opponents never met, and the show's approach to continuity was very compartmentalized: Dalek stories would often refer to previous Dalek stories, but there wasn't really any sense of a larger, coherent universe. The only classic TV story that featured both the Daleks and the Cybermen was 20th anniversary special The Five Doctors, but they're never seen on screen together.
All that changed in 2006 with the new series episode Army of Ghosts, in which the Daleks and the Cybermen finally met. Doctor Who: Exterminate! from Warlord Games allows players to recreate that clash on the tabletop with "epic scale" 38mm miniatures.
A skirmish game may seem like an odd choice for the Doctor Who license, since the Doctor tends to avoid violence and try to think his way out of problems, which is no doubt why the game emphasizes clashes between the more militant villains of the series such as the Daleks, the Cybermen, and the Sontarans. However, the game's scenarios do each include a sidebar with suggestions for how to involve the Doctor and his companions in the game, giving them objective-based goals to achieve while trying to avoid getting shot at by Daleks.
The game itself uses a simple symbol-based dice mechanic to determine if attacks are successful, with each player also given a hand of "battle cards" that can be used to supplement the dice results. Common miniatures game elements such as range, obstacles and cover are addressed by adjusting the number of dice rolled for attack or defense. Rather than requiring players to keep track of damage to individual miniatures, the game uses a system of different statuses: figures are either fully operational, shocked (temporarily incapacitated) or exterminated on a particularly good roll of the damage dice. It makes losing figures in battle a bit unpredictable, which I think is okay for a game like this where the emphasis is on narrative rather than cold tactics.
One game mechanic I have mixed feelings about is the concept of being "under fire." If a figure is successfully fired upon (even if it doesn't take any damage), that figure is given an "under fire" token, which means it can't return fire on its turn, and has to roll to remove the token at the end of the turn. This can sometimes result in multiple turns where a player can't really do much with their figures, which can be a little frustrating. It also gives characters whose special abilities allow them to ignore "under fire" tokens (such as the Daleks) a huge advantage.
To add additional flavor, the game includes an "Adventure Card" deck with various events and equipment from the show that players can use. We've found that giving the Cyberleader a samurai sword is a particularly winning combination.
Most miniatures game rules systems are really just an excuse to sell the figures, and that's where this game really shines. Right out of the box you get 12 Daleks and 12 Cybermen, requiring some assembly but cast in gold and silver so you can get to playing without taking the time to paint them (although you will probably want to eventually).
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| A selection of additional figures: an Ice Warrior, a Judoon, a Silent, and a Zygon |
The supplemental figures cover a wide range of both the classic and the new TV series, and they are of exceptional quality. The slightly larger scale allows for a lot more detail, and an apparently rigorous approvals process results in miniatures that are very true to their TV counterparts, and a joy to paint.
Rating: 4 (out of 5) Great miniatures with a reasonably good rules set to go with them.
- Doctor Who: Exterminate! official website
- Doctor Who: Exterminate! on BoardGameGeek
- Doctor Who: Exterminate! Facebook group (very active)
Brainstorming With Transpose
Sometimes I get stuck and look for a way to think about a problem a different way. There are some problems that you can view in the form of a matrix/table. The structure looks like this:
| A | B | C | D | E | |
|---|---|---|---|---|---|
| 1 | A1 | B1 | C1 | D1 | E1 |
| 2 | A2 | B2 | C2 | D2 | E2 |
| 3 | A3 | B3 | C3 | D3 | E3 |
| 4 | A4 | B4 | C4 | D4 | E4 |
| 5 | A5 | B5 | C5 | D5 | E5 |
There are rows and columns, and I'm trying to work on the cells. Let's try an example from a simple game:
| Attack | Defend | Special | |
|---|---|---|---|
| Fighter | sword | armor | slam |
| Mage | fireball | reflect | freeze |
| Thief | dagger | dodge | disarm |
The rows are the character classes: Fighter, Mage, Thief.
The columns are the types of actions: Attack, Defend, Special.
The matrix contains all the code to handle each of these types of actions for each of the types of characters.
What does the code look like? The usual thing to do is to organize this into three modules:
Fighterwill contain code to handle sword attacks, damage reduction from armor, and slam special attacks.Magewill contain code to handle fireballs, damage reflect, and freeze special attacks.Thiefwill contain code to handle dagger attacks, damage avoidance from dodge, and disarm special attacks.
Sometimes it's useful to transpose the matrix. I can organize along the other axis:
| Fighter | Mage | Thief | |
|---|---|---|---|
| Attack | sword | fireball | dagger |
| Defend | armor | reflect | dodge |
| Special | slam | freeze | disarm |
Attackwill contain code to handle sword attacks, fireball attacks, and dagger attacks.Defendwill contain code to handle damage reduction, damage reflect, and damage avoidance.Specialwill contain code to handle slam, freeze, and disarm.
I was taught that the one style is "good" and the other style is "bad". But it's not obvious why this should be so. The reason is that there is an assumption that we will often add more character classes (nouns) but rarely add more types of actions (verbs). That way I can add more code with a new module, without touching all the existing ones. It may or may not be true for this game. By looking at the transpose, it makes me aware of the assumption, and I can question it. I'll then think about what kind of flexibility I want, then decide on the code structure.
Let's consider another example.
In programming language implementations, there are different types of nodes corresponding to the primitives: constants, operators, loops, branches, functions, types, etc. I need to generate code for each of these.
| Generate Code | |
|---|---|
| Constant | |
| Operator | |
| Loop | |
| Branch | |
| Function | |
| Type |
Great! I can have one class for each type of node, and they can all derive from a superclass Node. But this is based on the assumption that I will often add more rows and rarely add more columns. What happens in an optimizing compiler? We add more optimization passes. Each one is another column.
| Generate Code | Data flow | Constant folding | Loop fusion | … | |
|---|---|---|---|---|---|
| Constant | |||||
| Operator | |||||
| Loop | |||||
| Branch | |||||
| Function | |||||
| Type |
If I want to add a new optimization pass, I would need to add a new method to each class, and all the code for an optimization pass is spread out all over the place. This is the situation I was trying to avoid! So some systems will add another layer on top of this. Using "visitors" I can keep all the loop fusion code in one module instead of splitting it up among lots of files.
If I look at the transpose of the matrix, it reveals another approach:
| Constant | Operator | Loop | Branch | Function | Type | |
|---|---|---|---|---|---|---|
| Generate code | ||||||
| Data flow | ||||||
| Constant folding | ||||||
| SSA | ||||||
| Loop fusion |
Now instead of classes with methods, I can use tagged unions with pattern matching (not all languages support this). This keeps all the code for each optimization pass together without requiring the indirection of visitors.
It's often useful to look a a problem in terms of a matrix. Applied to the object-oriented structure that everyone thinks about, it might lead me to use something different, such as an entity-component-systems, relational databases, or reactive programming.
It's not just for code. Here's an example of applying the idea to products. Let's suppose there are people with various interests:
| Nick | Feng | Sayid | Alice | |
|---|---|---|---|---|
| cars | X | X | ||
| politics | X | X | ||
| math | X | X | ||
| travel | X | X |
If I were designing a social web site, I might let people follow other people. Nick might follow Alice because they're both interested in cars and Feng because they're both interested in travel. But Nick would also get Alice's math posts and Feng's politics posts. If I consider the transpose of this matrix, I might let people follow topics. Nick might join a cars group and also a travel group. Facebook and Reddit started around the same time, but they're transposes of each other. Facebook lets you follow people; Reddit lets you follow topics.
When I get stuck, or when I'm wanting to consider alternatives, I look at the problem to see if there are multiple axes of organization. Sometimes approaching the problem from a different direction can yield a better approach.






