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vendredi 29 mars 2019

How PUBG Become Famous?

While playing PUBG, you might have wondered a question about how PUBG become famous in India or even in the whole world within a very short period of time! So today we are going to find the answer to it.



1. Freely available : 

2. TV advertisements: 

3. Live stream from Youtube : 

4. Game quality : 

5. Entry of Jio :


       Jio has brought digitization in India. It made data rates very cheap and also plays a very important role in the success of the game.
The internet connection in PUBG could not be possible without Jio.

 All the above-given points together combined gives the answer to the question that how PUBG become famous.


Are you satisfied with the answer? Please let us know by adding a comment to this post. Also, share the link

https://sudragamer.blogspot.com/?m=1


with everyone and let them know about this blog.
Thanks for visiting. Visit again.

Apex Legends



Apex Legends System Requirements (Minimum)

  • CPU: Intel Core i3-6300 3.8GHz / AMD FX-4350 4.2 GHz Quad-Core Processor
  • CPU SPEED: Info
  • RAM: 6 GB
  • OS: 64-bit Windows 10
  • VIDEO CARD: 1 GB NVIDIA GeForce GT 640 / Radeon HD 7700
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • FREE DISK SPACE: 30 GB
  • DEDICATED VIDEO RAM: 1 GB

Apex Legends Recommended Requirements

  • CPU: Intel i5 3570K or equivalent
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: 64-bit Windows 10
  • VIDEO CARD: 8 GB Nvidia GeForce GTX 970 / AMD Radeon R9 290
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • FREE DISK SPACE: 30 GB
  • DEDICATED VIDEO RAM: 8 GB

DOWNLOAD GAME

600MB PARTS

No Need Password

-----------------------------------------------------------------

ORIGIN DOWNLOAD


-----------------------------------------------------------------

PASSWORD



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WARNING:

• WE DO NOT ENCOURAGE PIRACY. THESE LINKS ARE INTENDED FOR BACKUP PURPOSES ONLY. DO NOT DOWNLOAD THE FILES IF YOU DO NOT OWN THE ORIGINAL MEDIA.
• FOR VISITORS OF THIS WEBSITE, PLEASE DONT FORGET TO SUPPORT THE SOFTWARE DEVELOPERS, IF YOU LIKE ANY GAME, BUY IT!

--------------------------------------------------------------------------------------------------------------
BYE.

Fickle Store Owner

As a store owner, what really drives me nuts more than anything else, are comments like, "That's ok, I'll just buy it on Amazon," or "Amazon is out, so I'm here." These comments make me a little sick to my stomach and they're the worst thing ever.

Oh wait, that's not it.

As a store owner, what really drives me nuts more than anything else, is not knowing. When I accidentally order an expansion for a game I've never carried and it becomes a best seller. When a $25 map pack for a $50 D&D book outsells the book. When I can't figure out if Amazon is eating a quarter or a half or three quarters of a market segment, or whether it's actually Amazon racing to the bottom, or my friends who own game stores. When a long time customer simply disappears. When a group simply stops playing a game. When nobody comes.

Yeah, that's what drives me nuts more than anything.

Or...

Maybe what really drives me nuts is the apathy that develops over time because caring is so painful. Seeking the unknowable is an act of faith, and you can throw yourself off that cliff of faith or you can live in an agnostic world of gray. Deciding not to care is psychologically protecting yourself from heartbreak. It's building a retaining wall against the slow erosion of peace of mind. It's going through the rituals of retail never sure if They will come.

No, it's definitely the first one.

jeudi 28 mars 2019

Expanding Target API Level Requirements In 2019

Posted by Edward Cunningham, Android Security & Privacy Team

In a previous blog we described how API behavior changes advance the security and privacy protections of Android, and include user experience improvements that prevent apps from accidentally overusing resources like battery and memory.

Since November 2018, all app updates on Google Play have been required to target API level 26 (Android 8.0) or higher. Thanks to the efforts of thousands of app developers, Android users now enjoy more apps using modern APIs than ever before, bringing significant security and privacy benefits. For example, during 2018 over 150,000 apps added support for runtime permissions, giving users granular control over the data they share.

Today we're providing more information about the Google Play requirements for 2019, and announcing some changes that affect apps distributed via other stores.

Google Play requirements for 2019

In order to provide users with the best Android experience possible, the Google Play Console will continue to require that apps target a recent API level:

  • August 2019: New apps are required to target API level 28 (Android 9) or higher.
  • November 2019: Updates to existing apps are required to target API level 28 or higher.

Existing apps that are not receiving updates are unaffected and can continue to be downloaded from the Play Store. Apps can still use any minSdkVersion, so there is no change to your ability to build apps for older Android versions.

For a list of changes introduced in Android 9 Pie, check out our page on behavior changes for apps targeting API level 28+.

Apps distributed via other stores

Targeting a recent API level is valuable regardless of how an app is distributed. In China, major app stores from Huawei, OPPO, Vivo, Xiaomi, Baidu, Alibaba, and Tencent will be requiring that apps target API level 26 (Android 8.0) or higher in 2019. We expect many others to introduce similar requirements – an important step to improve the security of the app ecosystem.

Over 95% of spyware we detect outside of the Play Store intentionally targets API level 22 or lower, avoiding runtime permissions even when installed on recent Android versions. To protect users from malware, and support this ecosystem initiative, Google Play Protect will warn users when they attempt to install APKs from any source that do not target a recent API level:

  • August 2019: New apps will receive warnings during installation if they do not target API level 26 or higher.
  • November 2019: New versions of existing apps will receive warnings during installation if they do not target API level 26 or higher.
  • 2020 onwards: The target API level requirement will advance annually.

These Play Protect warnings will show only if the app's targetSdkVersion is lower than the device API level. For example, a user with a device running Android 6.0 (Marshmallow) will be warned when installing any new APK that targets API level 22 or lower. Users with devices running Android 8.0 (Oreo) or higher will be warned when installing any new APK that targets API level 25 or lower.

Prior to August, Play Protect will start showing these warnings on devices with Developer options enabled to give advance notice to developers of apps outside of the Play Store. To ensure compatibility across all Android versions, developers should make sure that new versions of any apps target API level 26+.

Existing apps that have been released (via any distribution channel) and are not receiving updates will be unaffected – users will not be warned when installing them.

Getting started

For advice on how to change your app's target API level, take a look at the migration guide and this talk from I/O 2018: Migrate your existing app to target Android Oreo and above.

We're extremely grateful to the Android developers worldwide who have already updated their apps to deliver security improvements for their users. We look forward to making great progress together in 2019.

Black Friday Sale And So Much More....

Black Friday Sale! Up to 60% off select items!
 
We dug pretty deep on our discounts for this sale, so much so we offered a special discount to our retail and wholesale partners.
Speaking of retail and wholesale partners; If you have not heard, we are now warehousing and distributing our own products. WOOT!
But that's not all…. Wait for it…. We are also stocking and distributing some legacy Wargames Factory products. For now, just the WWII line, both 15mm and 28mm scales but more is on the way.
 
 
 
 
 
 
 
Soooo much going on around here I am looking forward to the Thanksgiving holiday but dreading stepping away. I hope you all have a wonderful holiday.
 
All the best!
Mark

AX-027, Plaque Attack!

Welcome to the exciting world of TEETH! This week I'm taking a look at Plaque Attack by Steve Cartwright and published by Activision. This is NOT the other Atari 2600 teeth game, so there. Next time I'm covering Mines of Minos by Commavid, and there will be another Strudders Score contest! If you'd like to win a copy of Mines of Minos courtesy of Rob, all you need to do is guess the combined score rating that Strudders and Mini Strudders will give the game WITHOUT GOING OVER. Keep in mind that the scoring is from 0-10, so don't guess over 20 you sillies! Please email your entries to 2600gamebygame@gmail.com. PLEASE put "Minos Contest" in the subject line, and if you have feedback for the game, please send a separate email. All entries and feedback should be in by April 3rd at 6:55 PM EST. Thank you all for listening!

Steve Cartwright interview by Tim Duarte
Steve Cartwright interview on Retro Video Gamer forum
Steve Cartwright on Lost Treasures of Gaming podcast
Steve Cartwright on Racketboy podcast
Steve Cartwright's web site
Plaque Attack on Random Terrain
Plaque Attack patch
Plaque Attack patch letter (superior tubesmanship!)
Plaque Attack manual
Atari Age Facebook High Score Showdown, Plaque Attack
No Swear Gamer 412, Plaque Attack
Plaque Attack 2nd place high score video
H2H Adventure, PLAY IT
H2H Adventure review
The N64 Podcast

mercredi 27 mars 2019

A Tale Of Two Publishers (Tradecraft)

When I was building my Jeep, I was pricing bumpers when I noticed some companies, like Smittybilt were priced all over the map. Buying anything from that company made me feel bad. I always felt there was a better deal somewhere out there I wasn't aware of. Their products were middle of the road, with some very good and some very bad. I would buy things from them, use them for a while, and quietly take them off. Their reputation was ... mixed. Their shotgun approach to sales and quality are infamous.

Meanwhile there was AEV, American Expedition Vehicles, a high end company started by Jeep engineers that sold a narrow range of products, all highly engineered, and never more than a dollar or two difference between suppliers. One customer complained in an online review about how retailer prices were so similar. A retailer explained if they were to sell AEV products for a dollar less than their agreement, AEV would cut them off. So at the most competitive level, all product was sold at nearly an identical price. That's the difference between no brand value protection and brand value protection.

The advantage to the retailer is clear. If I'm selling a bumper, I would rather sell the premium product for $1,400 rather than the squirrelly discount product for $700, or $600 or whatever the market will bear that day. The manufacturer of the high end product is partnering with me. The higher priced manufacturer is maintaining value in their supply chain, maintaining a strong reputation, and thus selling to a well heeled clientele rather than a bunch of mud boggers looking for the lowest price. They make more money, which allows them to engineer quality, and the cycle continues. As a retailer I can decide what products to sell based on where I place my store in the marketplace. I can build a high end store and sell high end products at higher prices or I can sell everything, good or bad, and be the Smittybilt of retailers.*

Wizards of the Coast just dropped their MSRP on all their products going forward. If there is no price, there is no need for price protection. Ironically, this is exactly what I've called for many times in this blog, yet I'm disappointed and a little worried. What I was hoping for was possibly a bit utopian. I want to run a retail environment where price is inviolate and off the table, where I can focus on customer service, and events, all the various joy producing activities with the assumption customers will judge me based on my joy production, rather than my prices.

I would rather sell packs of stuff at a price than a shiny piece of card stock of subjective quality at a constantly fluctuating price. Yet the ability to sell the packs has fallen while the sales of the variable shiny has risen. It requires expertise and a fiddly system to sell variable shiny while it's much easier to sell new packs at a set price through my retail operation. And because it's so much easier, absolutely everyone can do it and I'm losing that battle. One reason stores close we don't discuss is they can't run the kind of store they want, and this is one example. They want it one way, but it's the other.

Asmodee has brand value protection as does Games Workshop. They're still competitors with retailers, but there are price floors that help me sell their goods. My initial reaction is to shun Wizards of the Coast and embrace Asmodee and Games Workshop as best I can. Their strategies are retailer friendly, while Wizards of the Coast feels predatory, the game trade equivalent of the soy bean king, selling their products as commodities. I have heard the next step may be dropping pre releases, and that right there is an exit strategy for quite a few stores that aren't Magic centric. We run events to get the cool stuff. Butts in seats! If you're going to drop events, you've removed our golden handcuffs. Don't get me wrong, I like gold, but the disconnect between "go buy on Amazon, but play at your FLGS" really pisses me off. Watching it all burn has great appeal.

This is all overly dramatic. The reality is nothing will really change. The offroad store will happily sell me that $700 low end bumper or the $1,400 high end bumper and they'll happily agree with me when I mention the value of the low end product or the superior engineering of the high end product. There are few retailers who get to truly pick their market position. Likewise, I'm not going to shun Wizards of the Coast any more than I'm going to turn my game store into AsmodeeLand. I will serve up both to the best of my ability. I will do my best to attract the Asmodee customers but I won't turn away Magic money probably ever. Taking stands is for politicians and priests. I have no such requirements for ideological purity.**

In the end, there's a lot more going on than my own needs. These brand value protection schemes are delicate flowers. Hasbro just discovered this when they were sued for instituting brand value protection in Europe. The larger the company, the harder it will be to institute brand value protection policies, as they conflict not only with international law, but laws between states. There is also the problem of brand value protection schemes holding independent retailers to a higher standard than mass market retailers, which is inherently unfair, even if we do cause most of our own problems. It's no surprise the consensus at WOTC was to have a consistent message on pricing. Do what you want.



*This is the same argument I've made for industry wide net pricing, by the way.
**But if you gave me a bucket of money, I would diversify away from the game trade.